Motion capture can make a critical difference in a project’s time-line, but the overhead of today’s marker-based systems makes the pipeline much more expensive than it should be. OpenStage 2 was developed specifically to address this challenge, by providing:
Real world animation doesn’t end with motion capture; no matter how high the quality, motion capture is just the beginning.To get the right gesture, emphasis and pose, talented animators and directors want to choose their shots, angles, and then layer on custom keyframed details in a process known as hybrid animation.
The latest features in OpenStage animation software make this easier than ever. Animators can work with reference footage from any or all of the OpenStage 2 cameras in the animation tool of their choice, such as AutoDesk Maya(TM) or AutoDesk 3D Studio MAX. Export the camera locations and orientations in an FBX format, import the reference frames as image planes and start customizing the action to suit the needs of the character and story.
Iteration is a key factor for increasing significantly the animation quality of any game production and Open Stage 2 is the perfect previz system for us to do this very effectively; it allows us to iterate and validate animation concepts in minutes. It also optimizes the time we spent in our larger motion capture facilities, keeping the animation cost of our productions under control”, said Marc Beaudoin, Technical Director at Ubisoft Montréal. “We evaluated many different systems but chose Organic Motion’s OpenStage 2 because it was the only one that combined ease of use, professional level data quality and extremely low processing time.
— Mack Beaudoin, Ubisoft